Vibram - vtx

(Model - Texture - Ecom Renders - Env & Lookdev - Rigging - Tyflow Simulation - 3D Animation - Post)

A short 10sec video to display the aggressive look of the shoe, on a clean simple background to focus more on the product and its beauty. Some grain and text elements were added to further enhance the final output.

Roughly half of the textures can be found online or in the local library of a texturing software, but some textures are required to be made manually due to the uniqueness of the thread pattern and combination. For this purpose, a unique process of model-to-texture baking is required that creates tile-able displacement, normal and AO maps. These textures are then mixed up by masking in substance painter, to create the desired look and feel.

The 3 Unique threading pattern on the Upper (Modeled and Baked on Textures)

Mixed & merged with masking and also balancing the displacement depths

Process:

The model was created with nicely detailed textures for high resolution renders and also for animation closeups. Textures for the Upper-Main body were tricky and prepared by Model-to-Texture baking method. There were three different thread patterns that were then smoothly masked in substance painter. Software used in the process were max, topogun & octane.

3d modeling

Animation

Let’s Talk

Feel free to discuss your project details via email or WhatsApp for feasibility & cost estimates. However, the best way to connect would be via a short discovery call.