
Vibram - vtx
The Model was created with nicely Detailed Textures for High Resolution Renders and also for animation closeups. 3D Scan files were provided to match the topology, I started by following Image references from multiple angles. CAD file for the Sole area was provided which was later modified to match realism. Textures for the Upper-Main Body were tricky and prepared by Model -to-Texture baking method. There were three different thread patterns that were then smoothly & correctly masked in Painter. Software used in the process were Max, Topogun, Painter & Octane.
(Model - Texture - Ecom Renders - Env & Lookdev - Rigging - Tyflow Simulation - 3D Animation - Post)
Modeling Process:
I wanted to create a 10sec video for this one. The idea was to display the aggressive look of the shoe, on a clean simple background to focus more on the product and its beauty. Some grain and text elements were added to further enhance the final output.
Animation Process:









Click on Images to see in High-Resolution





Custom Texture Tiles
Roughly half of the Textures can be found online or in the local library of a texturing software, but some textures are required to be Custom Made due to the uniqueness of the thread combination pattern. For this purpose, a unique process of Model to Texture Baking is required that creates Tile-able Displacement, Normal and AO maps.
If we are lucky, these texture tiles can be directly used in the 3d software for rendering. Otherwise, we may need to mix them up and do some additional tweaking/masking in a Painter to generate the desired look and feel.








An additional Model was prepared with the same technique as for the above. Same process but different challenges in texturing.
Click on the images to see in full resolution.
The 3 Unique threading pattern on the Upper (Modeled and Baked on Textures)
Mixed and merged with masking while also balancing the displacement depths
Behind The Scenes
3D Model Creation Process (re-visited scene files in sequence)
Animation - Viewport preview
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